Bravely Fantasy: Persona Edition

August 2017, Week 1

+ 3rd and final party member added
+ FINAL combat UI improvement
+ Added a system to customize skills your party members have
+ Enemy AI finished, 70% of the time does best possible decision, 30% of the time acts randomly
- A lot more art to be done

July 2017, Week 4

+ Auto Battle finished
+ Majority of spells are now in-game
+ Art for MC is mostly finished
+ Changed to Random Encounters
- Lots of refactoring

July 2017, Week 3

+ Music/Sound Effects are in
+ Code generated enemy death animation
+ First Dungeon 30% done
+ Endless art
- Endless art

July 2017, Week 2

+ 8 out of 11 enemies finished for the 1st Dungeon
+ Script for the cutscenes in the 1st Dungeon is underway
+ Still working out UI changes

July 2017, Week 1

+ Started the 2nd out of three Party Member, a Female Paladin
+ Most Transitions in combat are now animated
+ End of Combat info about experience and items gained has graphics now

June 2017, Week 5

+ Working on the first dungeon of the game, a forest zone
+ More spells animations finished
- Sleep schedule is absolutely ruined so work is pretty slow

June 2017, Week 4

+ Combat Interface finished for the most part
+ Added Overworld Sprites for the player character
+ 2 out of 42 spell animations finished
- I don't know how to shade art

June 2017, Week 3

+ Started implementing graphics and animations
+ Combat halfway done
+ Also working on the overworld map
+ Finished Settings menu for resolution and keybinds
+ Featuring Dante From The Devil May Cry Series