Mech game that should be dead
Dev: |
Tomo Ge |
Tools: |
UE4, Blender, Gimp, Krita, Trello |
Web: |
+ Complete 3D pathfinding that seemingly works without an issue
+ Basic AI, which moves around, shoots at the player and stays dynamic when in range of the player
+ AI aims ahead of the player
- AI is way too harsh, aims perfectly
- Still no idea what the scenario and art direction will be, really stuck on that part