August 2017 (Week 5)
+ Fixed few minor bugs on state machine
- Need to reorganize my plan
+ Fixed few minor bugs on state machine
- Need to reorganize my plan
+ Implemented a state machine for enemies behaviors
+ Just need to start writing and give enemies their respective behaviors
+ redesigned, 2 enemy
+ Found an artist to show me a bit of color theory and other small details work
+ Artist started to work on splash art
- Ididnottouchanycodethisweek
+ Starting to plan special attacks, but have yet to be implemented.
+ Made UI for hp, stamina, sp
+ Made a few new monsters
- Overall didn't do much, these kinds of stuff take a few mins. Once I'm done with real life shit I'll be able to wrap this up in a few days
+ Charged punch implemented, but need interaction with enemies, ui maybe etc...
- I'm barely working on this so I will keep it as basic as possible and wrap it up asap
Looking for a mechanic to add dept to the fights:
+ Played around with tongue grab mechanic, didn't like so I got rid of it.
+ Currently implementing charging punch mechanic, in the hope to create some kind of chemistry with smash bros like health system
+ Few minors bugs fixes nothing more
+ Dragonfly enemy implemented
- Need to rework on the target sys
+ Designed a few mobs
+ Basic AI
- Upgrade for graphic card fucked the anti-aliasing big time (Need to fix that)
+ Pond
+ Decorations
+ Hit FX
+ League of Frog posters
+ Lock target
+ Dodge
+ Auto aim when target is lock (Might change)
- Going to change the way punch is aimed
- Need animation on frog when target is locked to indicate state change, but also marker for the locked target