Frog Fight Club

August 2017 (Week 4)

+ Implemented a state machine for enemies behaviors
+ Just need to start writing and give enemies their respective behaviors
+ redesigned, 2 enemy

August 2017 (Week 3)

+ Found an artist to show me a bit of color theory and other small details work
+ Artist started to work on splash art
- Ididnottouchanycodethisweek

August 2017 (Week 1)

+ Made UI for hp, stamina, sp
+ Made a few new monsters
- Overall didn't do much, these kinds of stuff take a few mins. Once I'm done with real life shit I'll be able to wrap this up in a few days

July 2017 (Week 4)

+ Charged punch implemented, but need interaction with enemies, ui maybe etc...
- I'm barely working on this so I will keep it as basic as possible and wrap it up asap

July 2017 (Week 3)

Looking for a mechanic to add dept to the fights:
+ Played around with tongue grab mechanic, didn't like so I got rid of it.
+ Currently implementing charging punch mechanic, in the hope to create some kind of chemistry with smash bros like health system

June 2017 (Week 5)

+ Designed a few mobs
+ Basic AI
- Upgrade for graphic card fucked the anti-aliasing big time (Need to fix that)

May 2017 (Week 2)

+ Lock target
+ Dodge
+ Auto aim when target is lock (Might change)
- Going to change the way punch is aimed
- Need animation on frog when target is locked to indicate state change, but also marker for the locked target