FTC

September 2017, Week 1

+ Reviewing new team members
+ Started work on character generator framework
- Artist dropped out
- not much progress this week

August 2017, Week 5

+ secured $50k in investment
+ made initial offer on a property for lease
+ 3 new tracks complete
+ artists still chugging along with projects
- 2nd programmer is AWOL
- code development stalled

August 2017, Week 4

+ Character Generator WIP
+ Tutorial WIP
+ New music tracks
- Second Programmer is AWOL
- Starting a second business so less time for Game Dev

August 2017, Week 3

+ Procedural Stations Specifications
+ FTC Demo - Basic Menu Set-up
+ Character Generator assets complete
+ New story images
+ New music tracks
- Existential dread
- Suicidal thoughts
- Scope creep

August 2017, Week 2

+ USCP Character specs done
+ USCMS Character specs done
+ Combat Navigation done
+ New build in progress
- Old build has been scrapped
- Programmer Alpha is AWOL
- Acquired a new Programmer (Designated Programmer Bravo)
- Haven't posted Dev blogs for 2 weeks

August 2017, Week 1

+ ship items are in progress
+ new stories are written
+ figured out all the stats and stat scaling
- Artist A is feeling better
- Artist B has a new computer
- Programmer sent over demo version (WIP)
- Github doesn't do big files
- need to find a better way to do version control

July 2017, Week 4

+ Business Plan Complete
+ Ship Targeting + Combat
+ Navigation Complete
- Artist got Chickenpox
- Other Artist doesn't have a PC
- October deadline is drawing closer
- Schedule is a month out
- Worried demo isn't going to be done in time

July 2017, Week 3

+ 2 new tracks in the OST
+ Announcement Trailer finished
+ Added new items (drives)
+ UI mock-ups complete
+ Programmer assures me playable version will be done by this week
+ Recruiting posters are up at local universities
- Programmer's house got hit by electrical storm and had no internet for a week
- Artist was sick with the flu, so commissions were late
- Inventory and Mission system not implemented
- Ship navigation not implemented
- Turrets still work in progress
- Business plan not finished
- Targeting and combat work in progress

June 2017, Week 5

+ Tutorial Script, Mock-up, Storyboard
+ Tutorial Art Plan
+ Clean Project Setup
+ Icons & Cursors
+ Time Mechanics
+ Repair Systems
+ Functional UI Implementation
- Announcement Trailer
- Playable Version