November 2017 (Week 1)
+ programmed a bit of the fight stuff
+ set sprites straight
+ inventory code too
- hard week
+ programmed a bit of the fight stuff
+ set sprites straight
+ inventory code too
- hard week
+ Bruises
+ More Coding
+ Set another paintining style for outdoors
- Threw some old assets away
+ Coding assets into the game
+ More assets almost done
+ Decided more Core Mechanics
+ Got some songs from friend
- Test week was hellish
+ free week to dev and i spent it wholy deving
+ made a lot of ui and set it up on flash
+ char poses/combat
+ made the entire planning of a raid
- threw some rooms to the trash
+ made new rooms
+ planned some mechanics and ways to put it on game
+ programmed stuff
+ game design stuff designed
- simple game runs incredible slow and high memory consuming on gamemaker, may go to flash macromedia 8 again
+ programmed char movements
+ few more places
+ transition
- Slow progress due to moving out
+ Organized files and places for faster and organizated deving
+ organized stuff as maps
+ prepared assets to use on gm
+ interface
+ few more places done
+ sketched some more
+ more npcs bodies done
- overall didnt do a lot this week due to moving out
+ Sketched some other places
+ 4 bus stops
+ 3 metro parts
+ Finished initial building
+ Made some interface
+ Started to program a bit on GM
- Threw away some char poses previously done
+ found a way to do a game with little to no time
+ char poses
+ 5 places
+ map
+ sketched some stuff for future use
- threw away old game assets that were too fancy to ever finish
+ Mini Menu
+ Npc and art concepts
+ Screenshake/Pause/Resolution options
+ Fixed shader bug
+ More clothes for the player
+ More places
+ Changed the entire code to make it easier for later
+ Removed Bugs
+ Implemented Skaterollers
+ Changed colour design
+ Tiny demo
- Was forgotten by the Recap Guy and didnt have my game put on the christmas recap
+ Its ok though
+ Learned the basic of gml
+ Did the first assets for the game
- Using placeholder assets on the image, pls dont judge i swear i will change.
+ tram
+ better walking animation
- deleted old houses
+ did new houses that fit better
- will have to change a bit again anyway
+ more character poses
+ all npc types have walking animation now
+ re did my map for the other areas
+ market buildings