Asteroids Rogue

August 2017 (Week 5)

+ There is now a menu between levels to select the next level. In the future this will be a lot fancier and have a shop to buy repairs and upgrades.
- Didn't make a lot of progress this week. And wont have enough content for demo day

August 2017 (Week 4)

+ Levels can now be finished, and a new level is loaded
+ Level creation is now its own scene, so I can create different types of levels

August 2017 (Week 3)

+ Improved AI even more
+ Improved movement even more
+ Played around with having areas that attract, repel, and force objects in various directions. Could be used for hazards or enemy mechanics
- Was too lazy to record a webm of any of this
- Was too lazy to make anything substantial
+ I'll do better next week

August 2017 (Week 2)

+ Cleaned up some code
+ Made AI easier to change for new enemy types
+ Enemies now shoot at the player

July 2017 (Week 4)

+ Added laser gun
+ Added weapon pickup item
+ Weapons can be picked up and swapped

July 2017 (Week 3)

+ Made the player ship a 3D model.
+ Added player health.
- Didn't work on any gameplay.