January 2018 (Week 2)
+ Rebalanced every co-op level according to analytic feedback.
+ Added more descriptions to main menu.
+ Fixed minor GUI issues.
+ Removed Steam dependency.
- Trademark issue.
+ Rebalanced every co-op level according to analytic feedback.
+ Added more descriptions to main menu.
+ Fixed minor GUI issues.
+ Removed Steam dependency.
- Trademark issue.
+ Released game on Steam!
+ Fix bug causing co-op levels to not progress if an AI is destroyed.
+ AI spawn placement in co-op levels handles collisions better.
+ Fixed bug caused by having a speed powerup while battle ending.
+ Add 2 seconds of delay before spawn in boss run.
+ Probably solved "local multiplayer only" bug using Parsec allowing friends to play over internet.
+ Add achievement menu.
+ Add 3 new co-op levels
+ Fix minor issue with missiles.
+ Created IndieDB page and started writing articles.
- Release Friday this week, FML
+ Send away keys and press release.
+ Improved AI collision handling.
+ Added 2 new co-op levels.
+ Added new map with exploding barrels.
- Bought Unity Plus to remove splash screen and now have to live on noodels for rest of year.
- Lobotomized AI so it no longer builds Swastikas.
+ Fixed several bugs in introduction level.
+ Managed to upload game to Steam.
+ Filled in some more things on the Store page.
+ Fixed tickets to game conference and booth.
- Need to drop some features for release.
+ Added character art for trucker and lamia characters.
+ Rebalanced weapons and speed calculations.
+ Fixed lots of GUI bugs.
- Have not posted progress in forever because busy with sidetrack projects.