November 2017 (Week 3)
+ Game is out
+ Patching in the last songs my musician did as well as fixing some
+ My promotional campaign did ok-ish. Tons of wishlists, not sure how many will convert to sales.
- Still need to make the Mac/Linux versions of the game as well as some other stuff, but I'm dying to move onto the next project
- I learned that the worst words I could hear are "Maybe you could make it an option..."