Elemental Knight

January 2017 (Week 2)

+ Been working all week on paper designing levels and features for the game
+ Started work on the first level, a ship
- Looks like ass right now

January 2017 (Week 1)

+ Released demo
+ No complaints about the core of the game, which was good
- Lots of complaints about other things, collisions, getting to places where you shouldn't go, the camera, graphics, etc.

December 2016 (Week 5)

+ Finished the inside of the house for the 1st level
+ decided on and put an updated main player model in
- Have to upgrade the outside now to match the detail of the house
- Game will have more detail in general now, progress will likely be slower
- Busting ass to get a full level designed and completed in time for demo day, not sure if I'll make it though.