December 2017 (Week 2)
+ Redid graphics for all 4 enemies, spread, homing, and explode.
+ Misc other graphics stuff, but mostly graphics
+ Redid graphics for all 4 enemies, spread, homing, and explode.
+ Misc other graphics stuff, but mostly graphics
+ Reworking the game with better assets due to picking up an artist.
+ Made Lightning and Graze.
+ All pieces of equipment are complete
+ Added a faction system.
+ Started on adventure mode's map system.
+ Made defense options Shield and Graze
+ Made new tanky ship that can punch.
+ Ported the palette code from the RPG, allowing you to recolor your ship.
+ Made new ship focused on speed and orbiting orbs.
+ Made new weapons: Laser, Charge, Reverse, Mines, Volley Missile, Dumb Missile, Ultimissile, Lance.
+ Made ships bounce properly
+ GUI system overhauled
+ All basic GUI screens done
+ Proper controller support
+ Misc bug fixes
+ New ship type focused on speed and options
+ Demo released for demo day!
+ Spiral weapon created
+ Barrier weapon created
+ Four enemy types added
+ Basic GUI finished.
+ Scoring system
+ Wave system
+ Autobuying upgrade system (since the shop was cut from this demo)
+ Audio system and all sound effects added
+ Music system added with one song
+ Hitspark system added
+ Entity and projectile systems overhauled
+ Bullet erasure added
+ Plus lots more. This is the shortened version.
+ Homing missiles
+ Explode rotating cannon
+ Boost mode
+ Camerawork
+ Overhauled entity and projectile systems
+ Coded first enemy, a kamikaze swarmer.
+ Started project
+ Most of the backing engine is complete
+ Implemented the first ship including basic movement
+ Implemented rapid main gun and spread sub gun.
+ Implemented boku as target practice