December 2017 (Week 1)

Space Dementia

Dev:

rez

Tools:

SFML/C++

Web:

rezydev.tumblr.com

+ Added dragonbones integration
+ Added component for enemy retailation
+ New move for boss, changed shooting
+ Practiced animation
+ Tested json exporting

Devil Engine

Dev:

shmoopdev

Tools:

GMS, photoshop, Aepsrite

Web:

shmoopdev.tumblr.com
twitter.com/protocultgames

+ Stage 4 boss around halfway done
+ Fixed some crash bugs that poped up while I wasn't looking
+ Fixed controllers getting really weird if you have more than one plugged in
+ Some performance optimizations around blend mode fuckery

Dolmexica Infinite

Dev:

Dogma

Tools:

OpenGL, Emscripten, KallistiOS, C

Web:

twitter.com/CaptDreamcast

+ Made Hackathon Simulator 2017 and won a chocolate santa which tasted surprisingly good
+ Added the rest of the games to the collection
- Still a week behind schedule

Bullet Hell Lane Shooter

Dev:

ADMAN

Tools:

Unity, Blender, Aseprite

Web:

sgtadman.itch.io/bullet-hell-lane-shooter

+ Fixed a bug that would cause Unity to go through an infinite loop when selecting a file to load.
- Still need to fix the issue of the background of layered UI elements being interactive when foreground elements are active. Any suggestions would be nice.

Ghost Knight Victis

Dev:

Anomalous Underdog

Tools:

Unity, Visual Studio, Blender, Substance Painter, Photoshop CC

Web:

hypertensiongamedev.tumblr.com

+ Designed a new look for the player's health and stamina bars to replace the free placeholder ones.
+ Added visual indication when player stamina is almost empty.

Unconventional Warfare

Dev:

UW Devs

Tools:

Unity

Web:

twitter.com/unwargame

+ Flanking behavior revised
+ Story simplified
+ New art style options narrowed
+ UI improvements
+ Minor bugs
+ Reviewing core gameplay(on how much control player gets)

Sweet Fukushu

Dev:

LK

Tools:

Monogame

Web:

twitter.com/LKTheDev

+ Content creation this week, added 2 new character and finished a quest
+ Started working a new enemy, resembles a very aggressive snake right now

Infraction

Dev:

infradev

Tools:

C++ / SFML

Web:

foxar.itch.io

+ Added a loading bar
+ Fixed some map loading issues
+ Started a bit of an art style overhaul

ProcGenLab

Dev:

Nori

Tools:

UE4, Blender, GIMP

Web:

norimousedev.tumblr.com

+ Implemented roaming AI characters that use navmesh
+ AI characters have a chance while roaming to choose a random item in range, walk to it, and put it in their inventory
+ Started work on NPC dialogue stuff
- NPCs will try to hunt down items held by other NPCs. Posssible feature?

Galactic Pocket Billiards

Dev:

Sirrico-Net Games

Tools:

Gamemaker

Web:

sirrico.net

+ Fixed some bugs
+ Started working on release date trailer
- Waiting on art from the artist
- Probably going to do nothing this week because I'm graduating from college and want to finally take a break

RRShooter

Dev:

boghog

Tools:

GMS

Web:

twitter.com/boghogooo

+ Finished the layout of the first level
+ Done with the first phase of the snake boss
+ 1/3 done with the second half
+ Got a tumblr
- Still no luck with music, hate everything I make

Sim Loli

Dev:

Anon

Tools:

C++

+ Bugfixes galore. Dungeon editing GUI less broken now
+ Performance improvements. Now runs twice as fast roughly.
+ Depth-sorting issues
- Debugging sucks

Elemental Knight

Dev:

anon

Tools:

Unity

Web:

jasonpkgames.tumblr.com

+ Got in health, upgrading mechanic, timer, and pretty much the entire flying mechanics. Starting work on the ship dungeon.
- As usual, just a lack of time.

Wizard Simulator

Dev:

Whynne

Tools:

Unity, Blender

Web:

wizardsim.tumblr.com

+ Added magical armament visual effect
+ Added unique missile/bubble variants
- Need to rework beam mechanics to play well with new shaders

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

+ Scenario scripting is getting smooth
- feeling like having to micromanage every step of the players progress with explanations
- don't censor the recap

Cash Sample

Dev:

SlowDancer

Tools:

RPG Maker MV, Photofiltre, Cubase 8, Internet, Water

Web:

soundcloud.com/slowdul

- Literally Nothing
- Almost done with audiowork backlog

Deadrinds

Dev:

LoneBuckshot

Tools:

Unity

Web:

lonebuckshot.com

+ Unified 4 separate inventory systems into one modular manager
+ 20 or so item icons
+ New map
+ More dialogue sprites for the MCs
+ Divided inventory stuff into 4 categories: Artefacts, Weapons, Items and Quest
+ Writing NPC conversations and quests