March 2018 (Week 1)
+ Level 1 drawn out
+ Improved AI
+ Greatly improved movement
- Made new bugs cos of movement change
+ Level 1 drawn out
+ Improved AI
+ Greatly improved movement
- Made new bugs cos of movement change
+ First level geometry down
+ Started on actual enemy design
+ I'm engaged
+ Submitted a video to EGX in the low low chances of getting a free booth spot there
+ Started enemy design
- No picture cos im at work
+ Water shader
+ Co-op
+ Pausing
+ So many little things
+ Various bug fixes
+ BG shader works proper like
+ Fixed gravity effecting all physics objects
+ Made first enemy
+ Lovely tile shader
+ Worked on story
+ Control fixes, bugs done
- Have to work on softbodies now
+ Moved all my work to a new computer
+ Fucked around with gravity and speed settings, feels a bit more intuitive now.
+ Controller support in
+ Added a 'lock gun' mode, a 'lock player' mode, and a button to set your gravity back to Vector2.down, which is great for getting height when jumping off walls.
- Should really learn tilemaps properly