Glitch Dream

February 2018, Week 1

+ art for new in-game area done;
+ some more writing done;
- that's all. barely any time for devving these past weeks;

December 2017, Week 2

+ more art done yee;
+ new city area done;
+ redid art for some older areas;
+ added passing cars to some areas;
+ more dialog and characters written;
+ new working title;
- was a bit busy the last couple of weeks being a sad and useless human being. also moving.

November 2017, Week 1

+ lots of writing and new characters planned;
+ half-decent demo done in time for DD17;
+ new game area done;
+ getting some feedback;
- unfixable (for now) bug when trying to change the cursor;
- still can't think of a good name;

October 2017, Week 4

+ made some good art, game's looking GOOD;
+ changed the colours of the HUD;
+ made plans for action bits;
- barely any dev time this week;

October 2017, Week 3

+ remade a lot of assets;
+ first 3 music tracks for the game are done;
+ in-game music player done;
- slow week again yee;

October 2017, Week 2

+ changed the resolution and made a better HUD;
+ finished the first quest of the game;
+ made new vending machines for noodles and energy drinks;
+ got player feedback for the 1st time;
- the resolution change fucked a lot of the art;
- slow week;

October 2017, Week 1

+ remade the map and some of the UI
+ lots of new dialog and overall story planning
- slow week due to real-life duties etc
- still no better name

July 2017, Week 3

+ Coded everything this past week
+ First street is almost done
+ Inventory is done
- Code is messy
- That stupid ass title is temporary