April 2018 (Week 2)
+ Nerf Flak projectiles by reducing their lifetime and adding random direction over time
+ New sprites for Bone/Body breed. All breeds now have final sprites
+ Distribute AI better - don't spawn enemy if there's one in the area already
+ Always spawn small Enemy dude at the start of the game to give player something to do
+ Allow skipping tutorial
+ Small enginedev-ish fixes - fix permanently deforming player if their structure changes while being deformed, fix spike flips on health change, fix outlines for sprites with custom offset
- Need content for further levels
- General feedback says that goals are not explained at the start of the game
- People expect dead Zooids to give something. We are considering making them have a chance to drop healing or even other kind of powerups