February 2017 (Week 3)
+ Designed a dialogue system
+ Had solid idea for a few items
- Wasted time on other stuff
+ Designed a dialogue system
+ Had solid idea for a few items
- Wasted time on other stuff
+ GDD
- Literally nothing else
+ Gonna have a lil' more time this week to actually dev
- Literally nothing
+ I will not give up
+ Tested some movement stuff
- Literally nothing else because I'm doing another project
- Been stressin' about a qt
- Character runs twice as fast when moving diagonally because it adds the vectors. Gotta change movement to a "move towards this vector" command, instead of "MOVE THIS MUCH VECTORS"
+ Camera is almost done
+ Have a solid idea for what the controls need to be
- Diagonal movement is bugged
- Had a social week so little to no dev
- I'm taking too long
+ Still working on camera
- Life stuff consumed time
+ Still working on camera
+ New years resolution is to finish this fucking game
- Missed Demo day because it's not playable yet
+ Began Working on camera
+ Began Working on character controller
- Still a lot of fiddling for camera
- Still a long way to go for character controller
- Missed last week's recap because I didn't know what day I was in for like 10 days
+ Made gun and ammo models
+ Applied collider and have working basic-physics
+ Made concrete notes about game design stuff
- Still too scared to make any actual gameplay
- Want to start another project to work on at the same time
- Spent time on life stuff which was good for my brain but bad for the game
+ Started clean project
+ Made Proof of Concept Schedule, planning to have a demo for Demo day 12
+ Made human model with basic controls animations
+ Melee weapon models
- Too scared to implement character controller yet
- Didn't feel like working for most of last week