August 2018, Week 5

+ Finished my menus, got items working, some more database back-end stuff, and started very preliminary work on the battle system, starting with a few placeholder sprites!
- I'm always scared when I go off and do something that isn't coding (especially because I'm not good at drawing so it takes a while), I'll forget exactly where I left off when I come back

August 2018, Week 4

+ More inventory work - sorting items, filtering items, dropping items. Oh, and I got a damage formula I'm happy with!
- I'm looking forward to the battle system too much, which is making menu work feel slow in comparison, even though I like doing data manipulation!

August 2018, Week 3

+ TONS of UI work done, inventory system, basic sorting, adding items, getting stuff from databases
- I cannot overstate how tedious I find coding the UI

August 2018, Week 1

+ Smashed out a new graphics system thanks to some extremely helpful feedback and suggestions - graphics are completely modular now!
- Now I'm back to doing boring stuff like my inventory, get choices working, and set up the battle system's state machine

July 2018, Week 3

+ My first release ever! A front end to my dungeon generator that anyone can use
- Now I have two projects, the dungeon generator and the actual game