August 2017 (Week 4)
+ Fixed a bunch of really frustrating bugs related to the mini-game, pathfinding and inventory UI
+ Implemented a new version of the main character (from a new artist)
- motivation is really low
+ Fixed a bunch of really frustrating bugs related to the mini-game, pathfinding and inventory UI
+ Implemented a new version of the main character (from a new artist)
- motivation is really low
+ fixed some bugs
+ NPCs will search for you after finding a corpse
+ Ported the game from GMS 1.4 to GMS 2
+ Began adding corpses
+ hacking mini-game mostly done
+ cameras move from left to right
+ added an alarm mechanic
+ added some juice to the c4
+ added deployable cameras
- I'll work harder this week I swear
+ added a FOV for the enemies
+ added peeking mechanic
- I need more discipline
+ mostly fixed performance issues
+ worked on implementing new character sprites
+ added in-game terminals to see air levels
+ fixed miscellaneous issues after getting feedback from DD15
- lost two days of work because of me feeling down
+ added ammo system
+ added item description for the inventory
+ windows can be destroyed with explosives
+ added a swap functionality in the inventory
+ added easteregg
+ released version for DD15
- big performance issues
+ mouse trap working perfectly
+ camera is now dynamic
+ more visible cursor (pixels are colored as the inverse of the background)
+ player can drop items and drag and drop in his inventory
+ enemies can patrol
+ enemies will wait for doors to open instead of sometimes glitching through
+ various bug fixing
+ new weapon : c4
+ Worked on inventory system and UI
+ Bug solving
+ Art commission is coming along pretty well
+ about to finish depressurization mechanics
+ bug solving
- lack of progress due to e3
+ continued to work on depressurization mechanics
+ a lot of bug solving
- slow progress
+ enough free time to pick the project back up
+ began working on the UI
+ reworked depressurization mechanics
+ solved quite a few bugs
+ Added doors
+ Added door switches
+ Made the AI being able to navigate through doors and hit door switches if necessary
+ Added destructible glass
+ Added a depressurization mechanic when destroying glass
+ Improved the shadows
+ Rewrote movement mechanics for the 3rd time
+ Rewrote dash ability
- Still have no idea what I'm going to do about graphics
+ Improved UI
+ Improved AI
+ Fixed some major bugs
- Computer broke down last week, I'm using my laptop
+ Worked on the dash move
+ Fixed some bugs
+ Improved the camera
- Carpal tunnel syndrome is killing me