Not a School Shooter

January 2017, Week 1

+ You can now load into maps from the strategic map!
+ How soldiers die is now recorded
+ In juries occur after a mission completes, less than 50% health will cause an injury which needs to be waited out
- Busy as fuck so it's sort of light

December 2016, Week 5

+ Guns and other things now draw info from database.
+ Have a system for loading information from CSV files now
+ Slowly making progress on strategic market for gun shopping
- Joined another team and have been helping them develop a game, so not as much time
- Holidays had me without my computer for 5 days
- Had to remake this recap cause i'm a retard

December 2016, Week 4

+ Melle
+ Slashing/Thrusting
+ Refactored Code so it works with all holdables easily
- Busy so not much progress
- Melee looks like shit, ui too
- Thinking about actually making school shooter
- Mainly posting because I don't want to lose my stream desu

December 2016, Week 3

+ Multiplayer works
+ Hunger / Health work on network
+ New Inventory equipment logic works (looks like shit plz help)
+ New proc gen almost done
- Loss a bunch of progress switching over

December 2016, Week 2

+ Started on Strategic world menu
+ Made a shitton of UI widgets
- Not much progress this week due to Finals/Ludum Dare

December 2016, Week 1

+ Can now select, and give orders to, multiple units
+ Units can now "aim in" which increases line of sign, accuracy, and slows movements
+ Contextual shoots
- Visually not a lot has changed
- Really need artist

November 2016, Week 4

+ Updated shooting mechanics/bullet trails
+ Units now avoid LoS of enemies when moving and choosing cover
+ Units will periodically readjust their order/positioning
+ Initial Strategic Map tested
+ Inventory system working
+ Item database
+ Weapons can now have attachments
+ General fixes and hitbox adjustments
+ Units now have a faction master to tell them who are their enemies/allies, and what units they should shoot at
- No visual aspect for weapon attachments
- Still haven't done armor, probably going to wait for artist
- UI designing is horrible
- Need to redo ammunition system due to new item system

November 2016, Week 2

+ A* pathfinding implemented
+ AI now has separate state machines
+ Gun system fully implemented
+ animated
+ cover system works as expected
- had to redo old finite state machines