December 2016 (Week 4)

23/Prometheus

Dev:

GrandFaker

Tools:

GM:S, GIMP, FL Studio

Web:

22verse.tumblr.com
twitter.com/GrandFaker
grandfaker.itch.io

+ Did much work on passive tree (finished many symbols etc.)
+ Working on 2H sword
+ Made some skill symbols
+ Made mechanics for 2 new spells
+ Did much work on dialogue menu (still needs upgrade, pic related)
+ Working on first level boss
- time flies, I need to work harder

RAD Ross

Dev:

Gnome Made Games

Tools:

GMS

Web:

twitter.com/GnomeMadeGames

+ Added more weapons
+ Added several enemies
+ some NPC sprites
- Started working on a boss but its not going so well

Saigo No Shinwa

Dev:

TrapDev

Tools:

game maker

+ "See" and "Listen" are made
+ Dialog system fully made to
- Dang I still have a lot to do...

Clarent

Dev:

Arikado, PHI

Tools:

GM:S, Paint.net, Aseprite, FL Studio

Web:

twitter.com/ArikadoDev

+ still working on 1h weapons
+ fixed inconsistencies on weapon ranges
- progress has been incredibly slow due holiday season

Jinzo

Dev:

nurikabe

Tools:

Unity, Tiled, SAI

Web:

nurikabe.itch.io

+ improvements to player movement
+ started working on better tutorial
+ dynamic bullet trails
- lots of physics problems still

Vikingirl RPG

Dev:

Raflosti, SquareDev

Tools:

Unity, Blender

Web:

raflosti.tumblr.com
squaredev.tumblr.com

+ Enemy spawning algorithm works fairly well but needs polishing
+ Added some victory animations
+ Fancy new pause menu
+ Battle results at the end of a battle
+ Added a sword
+ Made a save location
- It doesn't do anything yet

ProtoCorgi

Dev:

Hearto

Tools:

Godot, GDScript, Aseprite

Web:

kemonogames.com

+ Fruit System
+ Bonus System
+ Combo System
+ Holidays Assets

card tactix

Dev:

alloyed

Tools:

love, candy cane

Web:

alloyed.itch.io

+ New enemy: heal totem deals damage except backwards
+ Added a new AI type to totems, so they don't try to fall asleep or focus specific units
+ you can zoom the camera in/out in the editor
+ level generator now randomly places mspaint tables to annoy you
- tables can block you and make the level totally unwinnable

Ancient Saga

Dev:

Plessy

Tools:

C#/Monogame

Web:

teamessell.tumblr.com

+ Did a lot of character assets.
+ Did all the concept art I'll need before the first public alpha release.
+ Created the palette tool.
+ Added 26 palettes to the game.
+ Fixed some misc bugs here and there.

Monolith

Dev:

Team D-13

Tools:

GM: Studio, Paint.net, pxTone

Web:

team-d13.com/monolith

+ Sprited a new enemy
+ Sprited more floor block variations for floor 4
- Antibirth ate the rest of progress for the week

Whimp the Bold

Dev:

AttaBoy

Tools:

GM:S, Aseprite

Web:

twitter.com/AttaBoyGames
attaboydev.tumblr.com

+ Finally back to devving because of winter break
+ Gave Smithen a functioning attack and animations
+ Added 1 way platform functionality
+ Added more animations for new Lamp enemy
+ Continued working on environment
- Still really struggling to make cohesive environments

jamos

Dev:

anon

Tools:

c sdl allegro

+ added losing
+ working on winning
- doing volunteer work at music festival hard to dev

Space Carrier Ops

Dev:

anon

Tools:

Unity, Photoshop, 3ds Max

+ Total rewrite of how targeting is handled
+ Targeting now expandable and can be used by any ship and extended with radar components
+ Wrote simple range based radar component for ships
+ Added turrets (missile and gun) and wrote simple automated targeting and firing AI for them
+ Dynamic ally indications on HUD using previously unused faction properties
+ Added pure pursuit option to missile guidance

Throbot

Dev:

scarfdev

Tools:

GMS

Web:

twitter.com/scarfdev
scarfdev.tumblr.com

- i've been sick and it's shitty
+ working on tiles and enemies for forest level
+ actual gameplay/control stuff is practically done so everything i make from now on should be level specific stuff and eventually menu stuff
+ art is progress right?

Not a School Shooter

Dev:

Anon

Tools:

Unity, C#

+ Melle
+ Slashing/Thrusting
+ Refactored Code so it works with all holdables easily
- Busy so not much progress
- Melee looks like shit, ui too
- Thinking about actually making school shooter
- Mainly posting because I don't want to lose my stream desu