February 2019 (Week 1)
added a couple of skills to the melee weapon
added a couple of skills to the melee weapon
made a combo for the melee thing
added another type of skill, reworked the first one a bit, added some more information on feedback, also added some small effects on the dash so it doesnt looks boring when im testing
added a stun to the dash mechanic, got started on a new punch weapon