January 2019 (Week 2)

Shogun

Dev:

Blue Fairy

Tools:

Godot

Web:

twitter.com/bluecoffairy

added another type of skill, reworked the first one a bit, added some more information on feedback, also added some small effects on the dash so it doesnt looks boring when im testing

added a stun to the dash mechanic, got started on a new punch weapon

Hired in Hell

Dev:

ToastedBathGames

Tools:

Unreal Engine 4, Substance Painter, Blender/3DSMax

Web:

toastedbathgames.itch.io/hired-in-hell

Successfully connected and played demo via local router, forward porting and hamachi so far, recently working on loadouts and a buy-system.

fE

Dev:

rocksfire, exndl, RF

Tools:

unity, blender

Web:

twitter.com/exndl

+ game things functional soon
+ netcode in the works
+ crabs taking form
- family time

Hack the F.B.I.

Dev:

@vestigialdev

Tools:

Unity

Web:

twitter.com/vestigialdev

+ Rebuilt a lot over the past couple weeks
+ Code generator
+ Simple directory system
+ Memory system
+ Latency system for memory access (L1 < L2 < L3 < RAM)
+ Spawn system
+ CPU Workload system
+ Learned to custom yield statement for coroutines that wait on an event
+ Workflow feeling really good

BabsRL

Tools:

C++ ('Custom' Engine), BearLibTerminal, EntityPlus

+ Gamelog will now list items under the character after movement
+ Added a Scroll of Teleport that teleports the player to a random location on the current floor
+ Began work on path finding for auto exploring