February 2019 (Week 1)

Necrofugitive

Dev:

Black Garden

Tools:

Unity, Aseprite

Web:

twitter.com/BlackGardendev

+ adjusted cathedral art lighting and colors
+ vast improvements to the character hitbox editor including a standalone system planned on being sold on the unity store
+ starting to set up a wordpress website
+ fixed collision issue involving guarding and blocks

Cash Sample

Dev:

SlowDancer

Tools:

RPG Maker MV, Photofiltre, Cubase 8, Internet, Water

Web:

soundcloud.com/slowdul

Mostly worked around the Fight minigame.
It's gonna be big for me so I hope it's fun to play.
I will participate to the Princess & Witches Jam.
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+ Some Tweak to the Hack Grid
+ Started FIGHTgrid proto
+ Time system database tweaks

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ NPCs can now fight defensively when evading attacks
+ All mineable asteroids now have proper models
+ Started making station models: domes, spires, connectors, all the little pieces that come together into a greater whole.
+ Added an object that can move back and forth. It’s very exciting.
+ Added more effects for shields
+ NPC audio optimized greatly
+ Fixed issue where repairing shields wouldn’t work properly
+ Fixed issue where NPCs would spawn with incorrect names
+ Heavy equipment mechanics are now redone, rather than being a separate energy bar they now build if the player does or takes damage

Generic Furro Climbing Hill Racing Game With Something That Are not Zombies (GFCHRGWSTAZ)

Dev:

PlayerEmers

Tools:

Construct 2, Spriter Pro, Krita

Web:

twitter.com/playeremers
playeremers.itch.io/gfchrgwstaz

+ Fixed some weird interactions between enemies and dynamic platforms
+ New thruster item that forces your car into the mouse direction
+ Small tweaks to items and car stats
- Level design will be probably my biggest challenge. I need to make enormous maps that work well with all the environment mechanics, else the game is probably doomed.
- Found a terrible bug that causes some bad interactions between car and terrain. It looks very hard to fix. I probably choose the wrong engine to do this sort of game....