Betwixt × Between

March 2020, Week 2

>added dice to represent combat randomness

>>implemented movement speed
>>actions consume SP
>>implemented faux lighting on die text
>>slightly faster menus
>>instant inventory change
>>automatic actions scrolling
>>removed depth of field
>levels, cave
>>added 3d skybox
>>toned down colors of crystals

February 2020, Week 4

+ Added tacky particles to title screen portal

+ health bar reflects health of actor
+ automatically show action feed when actions execute
+ moved menus around