Betwixt × Between

March 2020 (Week 2)

>added dice to represent combat randomness

>actions
>>implemented movement speed
>>actions consume SP
>>implemented faux lighting on die text
>menus
>>slightly faster menus
>>instant inventory change
>>automatic actions scrolling
>juice
>>removed depth of field
>levels, cave
>>added 3d skybox
>>toned down colors of crystals

February 2020 (Week 4)

+ Added tacky particles to title screen portal

+ health bar reflects health of actor
+ automatically show action feed when actions execute
+ moved menus around