March 2020 (Week 2)

Betwixt × Between

Dev:

VegaByte Studios

Tools:

Unity, Inkscape, paint.net

Web:

twitter.com/VegaByteStudios
vegabyte.studio

>added dice to represent combat randomness

>actions
>>implemented movement speed
>>actions consume SP
>>implemented faux lighting on die text
>menus
>>slightly faster menus
>>instant inventory change
>>automatic actions scrolling
>juice
>>removed depth of field
>levels, cave
>>added 3d skybox
>>toned down colors of crystals

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed issue where the player couldn’t buy freighters, and in fact couldn’t normally trade-in ships at all.
+ Fixed issue where duplicate shield IDs existed, giving the player a far more powerful shield when reloading a save.
+ Fixed issue where activatable objects didn’t work.
+ Adjusted some comm window stuff.
+ Fixed issue where the garage would accidentally duplicate ship.
+ Fixed some minor garage issues.
+ Released new demos.
+ Fixed UI issue with the cursor disappearing
+ Fixed issue where the garage would suspend sound but not turn it back on
+ Fixed issue where ships that had no thrusters would still get the camera effects of them, or could get sound effects when they weren’t thrusting.
+ Added descriptions to some quest items.
+ Killing missions now target the first-relevant killy-thingy when you need to kill things.
+ Added some tech for starfox style levels.
+ Avoidance code now works in dock-mode.
+ Added simple path-followers.
+ Added a simple “has item” function for quests and requirements.
+ Blackholes can now crush the player to death but also be survived with special equipment.
+ Wrecks on the minimap now have working icons. Wrecks also show up as colored slightly off-color to indicate they’re loot.
+ Fixed issue where the proper radius of the ship detects scanned objects correctly.
+ Fixed issue where optimization objects were ironically blocking targeting abilities.
+ The music system now tracks by number of immediate hostiles, not hostile contacts.
+ Changing dock targets doesn’t cancel your docking effects.
+ Engine trails now work from a zero-cruise position.
+ Added background shadowing to the dialogue window elements.
+ Re-imported station textures making them much higher quality.
+ Worked on new models for the space forest.