July 2021, Week 2

+ Fixed multiplayer through steam, direct connection and LAN
+ Fixed issue with game not going past wave 2

Final update for project, is being shelved indefinitely. Core gameplay is in, and all the features I wanted to incorporate are present, more or less.

June 2021, Week 4

A top-down wave-based survival shooter, inspired by the SAS Zombie Assault, but with more lasers. Been a few months in the making slapping everything together, but moving towards steadily towards release, with a build being premiered on Demo Day. Includes multiplayer and single player modes.