April 2019 (Week 2)

Money or Power

Dev:

mop dev

Tools:

M.U.G.E.N.

Made a FG character

Standing character in the game

Standing character in the game

i forgot the picture

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Refined events further, can now determine when they spawn (current ticks are for when a player enters a system or enters a zone)
+ Gave some NPC-only weapons to certain NPC-only bois
+ Fixed issue where AI presets wouldn’t set themselves properly when rechecked
+ Added space gears
+ Began working on the new UI
+ Fixed some rare tractoring issues
+ Idle ships now make more of an effort to spawn away from possible stations
+ Fixed some existing UI issues
+ Changed some common sounds around to be more bearable
+ Battleships can now be docked at
+ Pathfinding changed a little bit to move ships out of the way of potential obstacles
+ Large ships now have impact sounds and can be properly shot at
+ Large ships now have the option to moor, rather than dock, at stations
+ Fixed some issues with mission generation
+ Improvements to docking and undocking, including NPC commentary
+ NPCs during random missions now properly spawn with equipment