August 2019 (Week 3)
still stuck on writing but its at least getting somewhere, finished another song in the meanwhile soundcloud.com/blue9fairy/bittersweet-victory
still stuck on writing but its at least getting somewhere, finished another song in the meanwhile soundcloud.com/blue9fairy/bittersweet-victory
added some small animations for some better feedback, also added armor decay
save point/rest system implemented, time to iron out some of the battle system's kinks
made some improvements to user feedback regarding card values
fixed some d*mn broken interactions, added some pauses in between some interactions
added a new resource type, removed crocodile
implemented deck menu part 1
implemented key items, changed dialogue system a bit
added consumable items
added a shop system, gonna link it to npcs tomorrow
changed shop's design a bit, finished implementing it
added some small things to the dialogue system
ported a dialogue system into the game
also just implemented interactions
implementing menus, the level up system, still need to finish some things to get it done but hopefully ill be done with it tomorrow
finally done with this fucking menus (for now), time to make all this shit functional
finished another song soundcloud.com/blue9fairy/4-the-walls-speak-of-tragedy
also finished implementing all the cards i wanted for a start as well as refactoring most systems that needed to, will start planning the game's progression and structure as well as a short demo
more fucking refactors, fixed some card object issues, made so cards can affect other cards, started workin on another song
stopped nodeving, designed a bunch of cards and started implementing them, finished another song soundcloud.com/blue9fairy/entering-the-woodlands
been implementing cards as well as the huge amount of bullshit and refactoring that comes with them, like this extra damage calculation thing i just did. hopefully will make some music tomorrow
text fixed
been designing new cards and reworking some systems
tooltips
>>250805863
>>250806692
>the last task you completed
just finished implementing tooltips for cards with effects and for effect icons as well
>the task you are working on now
probably gonna make some more music right now
>the next task in your backlog
make sure text spawns properly
gold and exp choice rewards implemented, some small changes in the HUD, implemented keyboard shortcuts for selecting cards cause im too lazy to move the mouse that much
you can now get new cards into your deck
finished the title screen song soundcloud.com/blue9fairy/the-tower-and-its-mind-poisoning-miasma
made things less snappy, fixed a few things, removed nodeving
battles now start
battles are now winnable, also implemented blocking and made a rewards screen
rewards implemented, battles now end and go back to the overworld, enemy encounters die, penis got lost in the process
implemented different cards with different effects, will implement gay tomorrow
implemented gay, aint happy about it though, might rewrite how status effects work soon
some adjustments to how cards work, added drawing cards, a deck and a grave
enemies can take turns and attack
mana and discarding at the end of turns, i think this is functionally complete so ill probably spend most of my time on designing shit now
getting more of the basic interactions done, still have quite some stuff to implement
added more targeting types
some health and damage and healthbars and text