April 2019 (Week 3)

The Mysterious Cat Tower

Dev:

Blue Fairy

Tools:

Godot

Web:

twitter.com/bluecoffairy

been designing new cards and reworking some systems

tooltips

>>250805863
>>250806692
>the last task you completed
just finished implementing tooltips for cards with effects and for effect icons as well
>the task you are working on now
probably gonna make some more music right now
>the next task in your backlog
make sure text spawns properly

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Set prices of individual commodities, finally.
+ Stations now have their trading prices semi-finalized
+ There is now a cooldown between tradelane attacks
+ Made hit effect sounds far quieter
+ Fixed issue where ships spawning towards gates would spawn behind it, rather than in front of it
+ Waypoint code redone to no longer rely on multiple flags, but just a straight value
+ Waypoints also appear in navmaps properly, and have indicators
+ Multiple set waypoints link to one another, and waypoints can now be viewed in the contact window
+ Added “Set best path” button
+ Fields and objects can be set to be initially visited
+ Graphics redone on some more interface stuff
+ Navmap menu fixed by separating out inputs that were needlessly tied together
+ Added some statues, ghost ships, and graves for vignettes
+ Created lampposts as a prefab
+ Added basic emission controller
+ Added some more readability to the UI and fixed some issues with button coloring
+ Stations can override skyboxes, ambient lighting, and simulate nebula interiors
+ Changed prices on equipment pieces that were previously low
+ Players can now rotate objects in the trade interface
+ Added another battleship
+ Lightflares now render over things
+ Fixed up station NPCs a bit
+ Station NPCs can now face you, and merchants will get mad if you stare but don’t buy anything
+ Added a subtitle option for NPCs whose dialogue you’re too close to see
+ Added a basic layout for a nicer battleship interior
+ Added avoidance zones around planets
+ More pathfinding redoes, again. Forever. Help me.