July 2020 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Finally got damage, death and wrecks working together.
+ You can see the auto-cannons doing chip damage to the MBT with heavy armor, and the AT cannon and AT missiles doing 500 to 600 damage each.
+ Vehicle wrecks display properly
+ Path finding has reached a point where core performance is satisfactory
- Shifted back to Maya 2016 because Maya 2020 was ass
+ Asset production is going back into full tilt now that new workstation setup, migration of the project, and render workflow tweaks are finished.
- Coder is taking the week off
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction waifus: imgur.com/gallery/qyk76M8

+ Building vehicles is working now
+ Build queues are in, displays in UI
+ Built cost and prerequesites are in and display properly
+ Vehicle spawing from factory works now
- For now, this weird looking vehicle spawning is good enough for testing. We're trying to get something playable as soon as we can.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction waifus: imgur.com/gallery/qyk76M8

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Hooked up the LOD system to stations and ships.
+ Options menu can now control view distance and LOD.
+ Fixed issues where some placeholder ships weren’t replaced with their proper models.
+ Dialogue triggers can repeat, used mostly for salesfolk and moonshiners and such.
+ Dialogue can now control global states.
+ Fixed issue where dialogue wasn’t processing numbers correctly.
+ Acquiring meta-items will now properly indicate you’ve got them in your cargo box.
+ Can now buy moonshine from the moonshiners in New Demendrere.
+ Fixed issue where the player couldn’t pick things up anymore.
+ Lobsters have textures.
+ Removing items from the player’s inventory now pops up a message.
+ Can now use power cores to power things.

Money or Power

Dev:

mop dev

Tools:

M.U.G.E.N.

Character list
strike
b
MMA/ ryu type
War tkd/ Hwa Rang Do
self defense
explosions
g
mex kickboxer/ muytai
old karate/ judo
comdey drunk kungfu
whoop yo

grapple
b
brit dom/ whip master
heart power
bjj/ caopoera
wingchun/ Sambo
g
smol brawler
wrestler/ idol dancing
amazon strong arm/ Systema Spetsnaz
nun aikido