BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Added this one new asset among other things.
+ Nearly implemented new unit functions like deployment animations
+ Rejigged all the unit description files. Now the system can handle more complex stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8
+ Added a supply system function where different supplies can fill supply trucks by different amounts (some anon suggested it, thanks anon)
+ Laid the groundwork for putting in sets of animation with 12 frames or less.
+ Added this artillery deployment animation. Its in the game, but not implemented yet.
- 12 frames of animation. 32 directions. 5 layers. Both forward and backward. 3840 total frames. Infinite pain.
- It can be more or less than this, but 12 is a nice number; with the current system, yields less than 4k frames.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8