July 2020 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added this one new asset among other things.
+ Nearly implemented new unit functions like deployment animations
+ Rejigged all the unit description files. Now the system can handle more complex stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

+ Added a supply system function where different supplies can fill supply trucks by different amounts (some anon suggested it, thanks anon)
+ Laid the groundwork for putting in sets of animation with 12 frames or less.
+ Added this artillery deployment animation. Its in the game, but not implemented yet.
- 12 frames of animation. 32 directions. 5 layers. Both forward and backward. 3840 total frames. Infinite pain.
- It can be more or less than this, but 12 is a nice number; with the current system, yields less than 4k frames.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme
+ Here are the first trio of faction secretaries here: imgur.com/gallery/qyk76M8

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ NPCs in quest UI now talks alongside speech.
+ Fixed some broken jumphole connectors.
+ Fixed issue where system enablers weren’t hooked up.
+ Fixed issue where some quests could be prematurely completed.
+ Added backgrounds to UI elements and created new shaders for UI-specific text stuff.
+ Did a lighting and reflection pass across systems and ships.
+ Gave all player ships lights on their engines.
+ Began work on cutscene controls for the campaign and other things.
+ Battleships can now have a finalized jumpout effect.
+ Battleships can now actively patrol systems.
+ Worked on a world persistence thing for battleships, keeping them destroyed when they’re destroyed and keeping names consistent. This could also apply to stations and most anything else.
+ Improved and worked on jump-out effects for battleships, including sound.
+ Added more battleship variations.
+ Uncoupled subtitle logic from station NPCs to be universally applicable.
+ NPCs and the player can now both say lines.
+ Added some shadowing background to subtitles and dialogue.