+ Stations now inform you if they’re full and will comm back when they aren’t.
+ Added proper weaponry to Veilers and Ast ships.
+ Added proper weaponry with effects to campaign enemies and hooked them up to fight against the player proper.
+ Began minor work on campaign antagonists.
+ Added some new gate types.
+ NPCs during intermediate docks turn faster and will do periodic intermediary checks for docking, as the player does.
+ Fixed issue where the player could thrust while in a docking queue.
+ Denied docks due to hostility cause messages to pop up and proper sorting to happen.
+ Began work on the computer voice… thing.
+ Added detection spheres to all stations.
+ Adjusted station docking distances to be more in-line with the boundaries of stations.
+ Added clearings to all in-asteroidfield jumpholes, fixing issues there among other things.
+ Fixed issue where godmode would turn off when switching into a new ship.
+ Added mission control audio systems.
+ Fixed issue where selling equipment would produce harmless, but still annoying, errors.
+ Fixed issue where factions were offering missions against themselves.
+ Detection spheres on stations now properly comm NPCs provided they meet the criteria defined for them.