August 2020 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Infantry are in, here's the runny boys running around.
+ The crushing system is in, and was way more complicated than expected. Gonna try to run over some runny boys soon.
+ Experience system is in, it mirrors the CnC experience system where a unit is worth its cost in experience.
- Infantry currently act like very small vehicles, so they 'backup' like vehicles, playing the run animatino backwards. Its looks really weird.
+ Added a fixed a whole bunch of stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

+ Set up animation set templates for infantry, with 8, 12, and 24 frames, making absorption of animation for infantry much faster.
- In its largest extent, a single infantry animation set is 24 frames in 8 directions, currently at 5 layers, that makes for 960 frames.
+ Infantry animation system is tweaked
+ Units can now be set to have the ability to pivot in place, this is mainly used for infantry and tracked vehicles.
+ Adding the ability to set stats for multiple units at once.
+ Added a fixed a whole bunch of stuff.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Stations now inform you if they’re full and will comm back when they aren’t.
+ Added proper weaponry to Veilers and Ast ships.
+ Added proper weaponry with effects to campaign enemies and hooked them up to fight against the player proper.
+ Began minor work on campaign antagonists.
+ Added some new gate types.
+ NPCs during intermediate docks turn faster and will do periodic intermediary checks for docking, as the player does.
+ Fixed issue where the player could thrust while in a docking queue.
+ Denied docks due to hostility cause messages to pop up and proper sorting to happen.
+ Began work on the computer voice… thing.
+ Added detection spheres to all stations.
+ Adjusted station docking distances to be more in-line with the boundaries of stations.
+ Added clearings to all in-asteroidfield jumpholes, fixing issues there among other things.
+ Fixed issue where godmode would turn off when switching into a new ship.
+ Added mission control audio systems.
+ Fixed issue where selling equipment would produce harmless, but still annoying, errors.
+ Fixed issue where factions were offering missions against themselves.
+ Detection spheres on stations now properly comm NPCs provided they meet the criteria defined for them.