September 2020 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ There be lights.
+ Regigged the rendering system
+ Got a image processor called ImageMagick. Coder is going to write a few .bats to get some batch functions up and running.
- Apparently my normal maps are fucked so I need to fix those. Don't know how though.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

+ Regigged the whole rendering system again.
+ Because of the new depth system, I can now render out the wheels of the vehicle separately and have all the occlusion be correct.
- ImageMacick didn't work well, so we wrote our own image component combination script in Love2D
+ Made a little sun/moon control panel in preparation for the inclusion of the day-night cycle.
+ Here is the current music for anyone that wants a listen:
+ menu track: soundcloud.com/user-255042164/bb-main-menu-theme
+ chill track: soundcloud.com/user-255042164/bb-chill-theme
+ tension track: soundcloud.com/user-255042164/bb-tense-theme
+ editor track: soundcloud.com/user-255042164/bb-map-editor-theme
+ battle track: soundcloud.com/user-255042164/bb-battle-theme

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Screenshots now finally, FINALLY, sort properly.
+ Worked a bit on in-game achievements.
+ Started changing the contraband system to work off the dialogue system.
+ Fixed more grammar issues on cargo item flavortext.
+ Added some missing descriptions to items.
+ Pirate factions will now scan the player for stuff.
+ Redid graphical stuff in Shipstar a bit.
+ Redid lightning in Pelindus a bit.
+ Fixed some mispellings on stations and such.
+ Fixed issue with multiple suns.
+ Fixed issue where minefields would disable themselves on accident.
+ Minefield explosions optimized a bit.
+ Created new, super powerful versions of minefields for insta-death zones that need to be cirumnavigated.
+ Added encounters to Veilsedge.
+ All lanelines across civilized space can now be disrupted by PIRATES.
+ Factions will now attack appropriately aligned other factions without suffering a rep loss.
+ Tooltips will no longer persist after opening a menu.
+ Fixed issue where player could manually dock at weird angles.
+ Adjusted planetary docking distances and mechanics a bit.
+ Fixed some audio issues caused by the doppler effect.
+ Fixed issue with ambient battleships having weird system docking problems and bad descriptions.
+ Redid nebula lightning across the board to be color-appropriate per the nebula.
+ Gave NPC particle systems a delay before playing for spawn, to stop some weird brief effects.
+ Adjusted spawning distances for a better visual at things.
+ Added a final check to the encounter system to prevent ships from spawning immediately on top of the player.
+ Fixed issue where FOV changes would occur in non-FOV-wanted camera modes.
+ Began cleaning up the master object table stuff a bit.
+ Added talky bits to docking rings.

Fantasy Project

Dev:

Snow

Tools:

Unity, Pyxel

Web:

snowsoft.itch.io

Started making this again
Made movement actually feel good
Added an inventory system and pick ups