+ A data checking system was implemented this week. Prevents my clammy sausage hands from entering shit stats that crashes the game.
+ We splite the entities.csv into entities.csv, attachments.csv and weapons.csv.
- entities is for overall data, attachments is for stuff like turrets and wheels which are separate objects, and weapons are just for weapon stats.
- As you can tell, this is all data stuff, so its really hard to visualize. Instead, here's an image of our combined render layers for our sprite sheets.
- The current final render sprtiesheets are albedo (for color), the second is for color, metalness, and roughness, and the third is for two heightmaps and the normal
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost