October 2020 (Week 2)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added simulation objects that can be used via your inventory.
+ Updated quest campaign a bit to reflect new things.
+ Fixed issues with cockpit mode producing some graphical glitches.
+ Certain items can no longer be ejected by accident, similar to how quest items normally work.
+ Fixed issue where missiles fired by NPCs would be considered player things.
+ Fixed issue where trading commodities would have their prices weird.
+ Rebalanced how trading works on stations that don’t buy items.
+ Adjusted autopilot docking distances to prevent spinning.
+ Fixed issues where some quests wouldn’t complete.
+ Potentially and finally fixed a freeze that occurs when spawning in solars after a long period of time.
+ Solarfields also ignore projectiles now.
+ Fixed issue where missions would be offered against storyline enemies.
+ Fixed issue with manual docking on planets.
+ Fixed issue with graphical effects from atmospheric entry being odd.
+ Began allowing saves to save mission data.
+ Fixed issue where skill calculations were broken for salvaging rates.
+ Mining boxes cleaned up a bit and despawn less often.
+ Mining drone graphics cleaned and made more efficient.
+ Fixed issue where equipment HUD deactivation states wouldn’t reflect the equipment that was activated or not.
+ Redid crafting menu a bit to not be dependent on weird shit like buttons.
+ Massive cleanup of event, quest, and cargo acquisition code, which also fixes a weird bug where reloading saves many times would cause microstutters.
+ Fixed some AI bugs with the undersnake.
+ Added in Ballden models.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ New music track is done, here it is: voca.ro/4Hc8VWqr1fF
+ Debugging the stat editor. Working pretty well thus far, but haven't moved to more complicated items yet.
+ Begun working on effects for construction and destruction of buildings.
- Essentially, building model rises from the ground during construction, and descends into the ground when destroyed.
+ Begun modeling modular scaffolding that will go up when the building begins building.
+ Begun modeling modular rubble that will spawn when a building goes down.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost">soundcloud.com/user-255042164/sets/b-b-ost
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost">soundcloud.com/user-255042164/sets/b-b-ost