Underspace
Dev: |
Pastaspace Interactive |
Tools: |
Unity |
Web: |
+ Equipment buttons adjusted for various things.
+ Redid autopilot docking code to allow for more situations where flipping out is an issue.
+ Changed some texture filtering and mipmaps options for performance stuff.
+ Fixed issue with saving files where it wouldn’t be the full length and it'd sort incorrectly.
+ Added tech to allow battleships to instantly jump, mostly used in cutscenes and such.
+ Optimized some minefield meshes that were previously unoptimized.
+ Fixed some issues on Zalhaise Mining Depot with its quest.
+ Fixed some graphical glitches when transitioning into nebulas.
+ Large ship and foundry smoke now billows instead of dissipates.
+ Fixed issue where ship thrusters would still play while in lanelines.
+ Fixed issue where ammo costs were calculated wrong.
+ Added an occluder to the navigation grid to make it easier to read.
+ Fixed issue that would cause the player to have more cache items than was allowed.
+ Game now saves total playtime, boss destruction states, and missions and displays time in addition to date.
+ Game no longer autosaves when loading in a new save.
+ News stories can now have requirements before displaying them in bars.
+ Added navigational buoys to systems that required them.
+ Created an owning territory requirement to work for various situations.
+ Fixed issue where some stations couldn’t be undocked from.
+ Modified how bullet-curving works to apply to wreckage, but not spin your crosshair like asteroids do.
+ Fixed issue where scrolling on submenus introduced strangeness.
+ Redid some asteroids in a system and fixed exteriors that weren’t loading
+ Fixed some descriptions on ships and items that had typos.
+ Tweaked the lighting and cloud colorations in the Union systems.
+ Added background shading to all submenus for clarity.
+ Added some vignettes.