October 2020 (Week 3)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Equipment buttons adjusted for various things.
+ Redid autopilot docking code to allow for more situations where flipping out is an issue.
+ Changed some texture filtering and mipmaps options for performance stuff.
+ Fixed issue with saving files where it wouldn’t be the full length and it'd sort incorrectly.
+ Added tech to allow battleships to instantly jump, mostly used in cutscenes and such.
+ Optimized some minefield meshes that were previously unoptimized.
+ Fixed some issues on Zalhaise Mining Depot with its quest.
+ Fixed some graphical glitches when transitioning into nebulas.
+ Large ship and foundry smoke now billows instead of dissipates.
+ Fixed issue where ship thrusters would still play while in lanelines.
+ Fixed issue where ammo costs were calculated wrong.
+ Added an occluder to the navigation grid to make it easier to read.
+ Fixed issue that would cause the player to have more cache items than was allowed.
+ Game now saves total playtime, boss destruction states, and missions and displays time in addition to date.
+ Game no longer autosaves when loading in a new save.
+ News stories can now have requirements before displaying them in bars.
+ Added navigational buoys to systems that required them.
+ Created an owning territory requirement to work for various situations.
+ Fixed issue where some stations couldn’t be undocked from.
+ Modified how bullet-curving works to apply to wreckage, but not spin your crosshair like asteroids do.
+ Fixed issue where scrolling on submenus introduced strangeness.
+ Redid some asteroids in a system and fixed exteriors that weren’t loading
+ Fixed some descriptions on ships and items that had typos.
+ Tweaked the lighting and cloud colorations in the Union systems.
+ Added background shading to all submenus for clarity.
+ Added some vignettes.

C-Dogs SDL

Dev:

anon

Tools:

C, SDL2, Blender, Gimp, Audacity

Web:

cxong.github.io/cdogs-sdl

Allow missions to have no exit area (mission ends immediately after objective complete)
pic unrelated

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ New track Night: soundcloud.com/user-255042164/bb-night-theme
+ New track Dawn: soundcloud.com/user-255042164/bb-dawn-theme
+ Stat editor is totally functional now. Hooks up to Github correctly. Bunch of other complicated stuff.
+ Stat editor filter, search, expand/hide categories, error detection, bunch of other features.
+ Added rubble which spawns after a building is destroyed. Rubble is tiled and randomized.
+ Added scaffolding which spawns when building construction begins. Scaffolding is tiled, stacked and randomized.
+ Added a lighting control panel to control the sun/moon on the map editor.
+ Here is the current music playlist for anyone that wants a listen (new song isn't in yet):
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost