October 2020 (Week 4)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Wrote some more campaign stuff, finally getting the initial story stuff down.
+ Added some more vignettes.
+ Fixed an issue where some bad miningboxes were causing errors.
+ Landline camera now properly aligns itself while going through lanelines.
+ Missions can now spawn friendly fighters to help you in some circumstances.
+ Big-kill missions will spawn fighters to defend the item in question until it's taken out.
+ Deaddrop missions can now fail if the player loses their cargo and deaddrop beacons have slightly improved graphics and are highlighted on mission stuff.
+ Mission spawned solars are marked properly.
+ Modeled out some new bosses.
+ Worked on rudimentary turret AI for capital ships.
+ Fixed issue where overlapping comm icons would exist.
+ Fixed issue where crosshair could be stuck in a permanent state of stateness.
+ Fixed some clipping and holes in space forest tree models and changed exterior meshes to be not as crap.
+ Fixed issue where exploratory missions could not be completed.
+ Planets can now be scanned at their proper range.
+ Guns can now have their DPS reported and compared.
+ Mission objectives now displayed in objective UI.
+ Worked a bit on demo area news stories.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added spotlights (2D) into the game. Mainly used for headlights for vehicles
+ Added a day night cycle, which changes the light direction, color, fog color, and other stats over time.
- Discovered that my previous normal maps were actually crap and don't work properly.
+ After some searching, I found a script that is available that could do it.
- Used this script to do it: gumroad.com/l/LQrVA
+ Here is the current music playlist for anyone that wants a listen (new song isn't in yet):
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost