November 2020 (Week 1)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Both normal maps and height maps had to be redone.
- Normals were split into 2 maps, and height was simplified and recombined into one.
- Normals fixed the lighting, and the height fixed these vertical lines that were in the previous versions.
- I hope the renders are finally final now. I can push more assets if that's the case.
+ Light bloom is in in the most simple fasion.
- Used this script to do it: gumroad.com/l/LQrVA
+ Here is the current music playlist for anyone that wants a listen (new song isn't in yet):
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed issue with beam weapons and turret rotational code.
+ Added remaining news stories to stations.
+ Fixed rare issue with UI animators.
+ Simulators and blackboxes now place the player back on the station they started at.
+ Landing on stations now stops ambient chatter sources from playing.
+ Started adding new mission variety types.
+ Added background darkening to some station UIs, to help with readability.
+ Added social media links to the title screen.
+ Fixed an issue where buying an item in mass quantities would only buy one of it.