November 2020 (Week 4)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Rejiggered and re-did storm logic.
+ Navigation UI now highlights your choices.
+ Set up regional system colors.
+ Toned down nebula and star ambient graphics on the navmap for better readability.
+ Redid storm effects on nebula map.
+ Mousing over a system will now display the current level of storming that it has.
+ Fixed issue where entering a system wouldn’t activate the stormsignal.
+ Total redo of all storm spreading logic, to have better saturation and more inevitable content.
+ Fixed issue where storm rifts wouldn’t blow up.
+ Fixed issue where lightning didn’t properly override during storms.
+ Eased up storm transitions to be slower.
+ Storms can now override puffs, override audio and have distant objects spawn during lightning flashes.
+ Storms can now knock out lanelines, and spawn friendly starchaser on occasion.
+ Fixed issue where universe objects couldn’t be selected properly.
+ Navmap options now get properly highlighted.
+ Underspatial rifts now get placed at predefined centers of areas and are properly integrated into the transform system, and also are marked on your contact list and calculate their distance and indicator graphics correctly.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Minor fixes with build detection
+ Optimization with pathing
+ Made documentation so that I can outsource asset production and asset rendering.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost