December 2020 (Week 1)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Storms now affect pricing on stations by a flat 50% and levels up the entire system by a certain threshold.
+ Systems with storms now spawn possessed legendaries instead of ace pilots, which have their own special effects.
+ Legendary units now have an icon next to them to indicate if they’re legends.
+ Created a basic “fire and forget” attack object for spawning explosion and projectile-shooting attacks.
+ Created a basic interval-beam-firing mechanism for traps and such.
+ Storms can now be claimed, claiming a storm prevents it from being destroyed.
+ Created explosive rifts and attacking rifts for storms.
+ Redid storm indicator graphics to be slightly nicer.
+ Redid intensities and graphical settings on the map screen to look less straining and changed some player indicator colors.
+ Created ghost ship variants, mostly for the possessed but also for various other things.
+ Storms can now surge into hyperstroms, very dangerous high level varieties of storms with their own effects and hazards.
+ Rebalanced and fixed various prices for equipment to be more easily affordable.
+ Nav buoys now have less annoying icons.
+ Storms can now spawn hazards and track them properly. Spawned hazards pending, for the most part.
+ If the player is closer to the second waypoint in a list then they are the first, the waypoint system adjusts to compensate.
+ Added a campaign based tutorial system with popups for stuff.
+ The player can now fast forward through cutscenes and paused cutscenes can choose not to advance audio.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Optimization with pathing (This will be multiple weeks)
- Trying to either automate or standardize the collision boxes used for pathfinding to increase efficiency
- This will allow units to repath more often if stuck, which is something we're doing sparringly right now
- Also, increasing the amount of correction so that units stay on their given path
+ Found and fixed a bug where if a vehicles' driver dismounts, moving the driver may cause an error.
+ Other bug fixes
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost