+ Storms now affect pricing on stations by a flat 50% and levels up the entire system by a certain threshold.
+ Systems with storms now spawn possessed legendaries instead of ace pilots, which have their own special effects.
+ Legendary units now have an icon next to them to indicate if they’re legends.
+ Created a basic “fire and forget” attack object for spawning explosion and projectile-shooting attacks.
+ Created a basic interval-beam-firing mechanism for traps and such.
+ Storms can now be claimed, claiming a storm prevents it from being destroyed.
+ Created explosive rifts and attacking rifts for storms.
+ Redid storm indicator graphics to be slightly nicer.
+ Redid intensities and graphical settings on the map screen to look less straining and changed some player indicator colors.
+ Created ghost ship variants, mostly for the possessed but also for various other things.
+ Storms can now surge into hyperstroms, very dangerous high level varieties of storms with their own effects and hazards.
+ Rebalanced and fixed various prices for equipment to be more easily affordable.
+ Nav buoys now have less annoying icons.
+ Storms can now spawn hazards and track them properly. Spawned hazards pending, for the most part.
+ If the player is closer to the second waypoint in a list then they are the first, the waypoint system adjusts to compensate.
+ Added a campaign based tutorial system with popups for stuff.
+ The player can now fast forward through cutscenes and paused cutscenes can choose not to advance audio.