December 2020 (Week 2)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Worked on a pirate ghost sidequest.
+ Created new variants for the Ast.
+ Storms can disconnect jumpholes (but not gates) and send you warping to random systems.
+ Trying to open the party member UI with no available party members will prevent you from doing so.
+ Quests can now award you with party members, and party members send events to the event system.
+ Added an on-station trigger volume, for various reasons.
+ Added controls for campaign states to cutscene intermediaries.
+ Redid dialogue system selector to take advantage of global requirement system.
+ Created initial dialogue for starting the first campaign mission.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Optimization with pathing (This will be multiple weeks)
+ Adding infantry slots onto vehicles, so that some vehicles can carry troops other than the driver
+ Added driver_doors and passenger_doors onto vehicles so that the various infantry can enter and exit out of the correct places
+ Began asset rendering outsourcing
+ Other bug fixes
- Here's a bug from dat entry where one of the wheelsets on one unit got switched around. Looks kinda cool.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost