January 2021 (Week 1)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Campaign failers can also just spawn normal objects.
+ Fighter squadron spawners can now optionally have spawn-in effects.
+ Campaign Mission #2 now complete!
+ Fighter spawns for campaigns can activate another effect.
+ Added exceptions to hostility campaign stuff to prevent accidental failures.
+ Began work on a graphical option to hide UI graphics when opening non-navmap stuff.
+ Fixed a myriad of issues with branching campaign paths.
+ Allowed for the AI to be overridden to not be immediately hostile, for certain situations.
+ Fixed issue where scanned items wouldn’t properly fulfill their requirements.
+ General loading for the campaign manager can now be invoked via fighter squadrons.
+ Fixed some spacing issues with the player’s ship description box.
+ Campaign scripting can incite capship jumps now.
+ Adjusted ambient occlusion a bit.
+ Battleships can now jump directly to a point, ignoring distance
+ Nice crispy closable windows for mother, yes. Can make it so that you don’t have to see the pretty background graphics.
+ Adjusted some projectile weapon effects.
+ Campaign starts now show quest-like stuff.
+ Lights can be instantly dimmed based on campaign states.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Optimization with pathing (This will be multiple weeks)
+ Imrovements into the destination grid
+ Added basic pathfinding waiting mechanics, where the unit decides to wait instead of repathing when in a crowd.
+ Added basic infantry boarding vehicles functionality.
- Needs to adjust this a bit, the doors are currently too close to the vehicle and they auto-crush the infantry sometimes
- Lots of weapon functions are now broken due to the changes, but they are all easy fixes.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io