January 2021 (Week 2)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added more variety of party member spawning stuff and redid entire logic core for spawning them in.
+ Party members can spawn on stations with unique dialouge per station.
+ Improved frienddrive UI looks and implemented drive mechanics.
+ Implemented basics of demo party member.
+ Campaign system managers can have an independent event system, largely used for quests.
+ Created lower tier washer turrets for quests.
+ Added system managers to all systems.
+ Added new requirements to the dialog requirement section to check if the player is currently engaged with any sort of fighter.
+ Added storage system and custom model for it, to let players store equipment.
+ Shift+click now quick-actions items for the trader, storage system, and mission system.
+ Changed ship customization system to use sliders instead of a color wheel.
+ Redid certain beam projectile trail mechanics and allowed projectile impact effects to be anything.
+ Godmode no longer affects heavy equipment.
+ Storms can now spawn unstable wormholes inside nebulas.
+ Began work on major memory optimizations. God this makes me want to die.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Optimization with pathing (This will be multiple weeks)
+ Unfucked some functionality in the map builder due to recent changes.
+ Optimizated behavior tree of units.
+ Imrpoved boarding functionality.
+ Infantry will generally try to board from the "passenger_door" node (as you can see in the vid)
+ Infantry will also exit via the "passenger_door" node.
+ All entities now have a size, carrying capacity, and carrying type.
+ Carrying capacity is shown in the side bar (in vid)
- Many other items are fucked and needs some unfucking.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io