January 2021 (Week 3)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Continued working on memory optimizations, greatly decreasing the overall RAM usage at the cost of longer load times.
+ Expanded the size of some clearings.
+ Fixed issues with Sparkplatform and began tweaking some elements of its battle and allowed it to be destroyed
+ Started creating special components, equipment/accessories that don't take up space on your hardpoint slots.
+ Tweaked some nebula graphics and looks.
+ Distant horrible objects can now fade in and out.
+ Added a field to explosions to let them only damage the player’s enemies.
+ Increased the size of some minefield explosions to better fit the graphicals.
+ Fixed issue where projectiles would bounce onto mines.
+ Heavy weapons can now constantly generate particle effects.
+ Created some new heavy equipment and tweaked equipment effects.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Continueing work on the behavior tree of units.
+ infantry now have ethnicity, sex and role attributes.
+ Using those three attributes, a portrait is picked out of a pool.
+ Using the race and sex attributes, a name is randomly generated from a list.
+ Aside from killing an enemy unit, doing damage, construction and collecting resources all generate experience.
- Many other items are fucked and needs some unfucking.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io