February 2021 (Week 1)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Moved around hardpoints on large ships to fix the graphical errors there.
+ Party member ships now get their detected solar hostility stuff from the player, not themselves.
+ Fixed issue with loadscreen fadeins not working on new games.
+ Ships in a fight will attempt to actively path around and avoid hazards, including big ships and stations.
+ Guns on stations now properly realign themselves.
+ Big ships now stay on the clock when getting attacked.
+ Fixed issue where contact HUD wouldn’t update properly during hostilities.
+ Added additional avoidance pathing to planets, to hopefully alleviate ships flying through them.
+ Redid a bunch of pathfinding code, to make ships stop flying through FUCKING PLANETS and also path better through things, fixing a bunch of pathfinding issues while doing so.
+ Ships about to collide with big ships move up and around each other.
+ Redid graphics in the time-travel system.
+ Worked on some social media stuff.
+ Wrote more with the first act of the campaign.
+ Hazards can now spawn bosses tied to their lifeforce.
+ Station activators can now have custom icons, which have been set for station service… stations.
+ NPCs play animations for emotions directly, rather than relying on table stuff.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Continueing work on the behavior tree of units.
+ Started work on adding a map select menu, picking out factions, teams, colors, starting positions etc.
+ Starting positions are limited to 8 (kinda visible in vid)
+ Started to add map functions, like a "starting position"
- map functions will in future be used to guide AI to attack and defend.
+ Starting to add various functions to complete a full game loop.
- All this essentially means the player can select a map, start on a map with a builder, build out their forces, destroy the enemy and win.
- This crap will likely also take multiple weeks. (hooray)
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io