February 2021 (Week 3)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Wrote up code for customizing your cockpit.
+ Cockpit can now be fully customized, ship cockpits are saved with configurations, and cockpit vanity items now exist.
+ Added in some special fighters (Player and NPC variants, for reasons)
+ Added customization stations for on-station interactions.
+ Added service stations to all demo stations.
+ Complete and total refactor of the non-campaign scripting and event system to make use of the campaign and scripting event system, albeit with specific changes.
+ CreateFighterSquadrons can load themselves into the quest manager system for various quests that make use of this.
+ Redid ship bracket graphics for indicators and targeting UI.
+ Added some initial questy stuff in other systems.
+ Expanded dialog events to also include optional spawned prefabs.
+ Started work on space grappling hooks for various situations.
+ Created a random object spawner, used basically like a leveled list for certain events and encounters.
+ Started fixing up the old dialogue stuff for reasons.
+ Created some new graphics for wrecked and rotting ship variants.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Added supply dock for collection of supplies
+ Starting to add various functions to complete a full game loop.
- All this essentially means the player can select a map, start on a map with a builder, build out their forces, destroy the enemy and win.
- This will likely also take multiple weeks.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io