March 2021 (Week 3)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Wrecked all capitalship models.
+ Wrecked all campaignship models.
+ Created misc wrecked pieces for ambient capital wrecks.
+ Started adding ambient capital wrecks.
+ Added headlight damagers, which allows for items to get damaged by the player ship’s headlights.
+ Added a flag that prevents solars from being damaged by projectiles, allowing them to only be killed by specific kinds of damage.
+ Ships can no longer perform combat actions while they’re in the process of exploding.
+ Redid some skyboxes that had rendering errors due to use of particles rather than billboards.
+ Wrote up more scenes for endgame campaign stuff.
+ Began wrecking the dick out of some fixtures, for purposeful reasons.
+ Redid damage effects on ticker relays.
+ Just a damaged sort of week.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Contune to add multiplayer infrastructure.
- This will likely also take multiple weeks.
+ Client and server versions of the game has been created.
+ Multiplayer menu has been created.
+ Basic mouse and keyboard syncing has been acheived across two different computers.
- Quit a few bugs need to be ironed out now because of the changes
- Need to add a system that checks and re-syncs data between players periodically.
+ Need to gradually fill out an entire factions' worth of units and buildings.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io