March 2021 (Week 4)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added ticker relays to all systems that would have them.
+ Fixed holes in various ship meshes on capitalships.
+ Prevented legendary ships from playing their effects while in the processing of dying horribly.
+ Mousing over a system now reports if there are quests available in that system, for ease of access.
+ Made the title screen make use of asynchronous loading, greatly decreasing memory usage and load times.
+ Redid a bunch of stuff on the galactic map to be more in line with things.
+ Entering a field now displays the field’s name, similar to a system or a station.
+ Hooked up ambient explosion system and redid graphics for it.
+ Wrote up several new sidequests.
+ Placed more wrecked variants of ships in systems.
+ Added a basic kind of battleship system, which adds generic simple patrolling AI that doesn’t hunt.
+ Created small scrap variations.
- I hate pathfinding, I hate it so god damn much.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Continue to add multiplayer infrastructure.
- This will likely also take multiple weeks.
+ Multiplayer menu and in-game syncing added
+ In-game desync checker added. Checks every time an entity stops, voluntarily or otherwise, the entities position.
+ Added periodic syncs for other stats and frequent sync-checks for items like health, life/death status, and build state.
+ Need to gradually fill out an entire factions' worth of units and buildings.
+ Just finished the 'construction yard' asset, which, just like in CnC, is your main base building. Also the supply receiver. (Pictured)
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io