April 2021 (Week 1)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Began work on a pathfinding redux, for the fifteenth time.
+ Added more capitalship wrecks.
+ Created a new category for static wrecks that are allowed to be targeted normally.
+ Fixed issue where the player couldn’t open targets on wreckage.
+ Fixed a few null references that would occur during dialogue.
+ Redid subfuse code for explosions, no more internal annoying logic.
+ Fixed some missing unicode IDs.
+ Separated out station conversations into something new entirely.
+ NPCs can reset their conversation emotions.
+ Fixed some old conversation animation errors.
+ Field rings can now suppress their renderings inside a nebula.
+ Adjusted speeds of contextual hud color transfer.
+ Fixed issue where ships jumping out would report as having unique names when they shouldn’t.
+ Ambient lighting can transition to different colors based on fields the player’s in.
+ Fixed issue where jumping into a field in a system would display the field name, rather than the system name.
+ Fixed issue where contextual field colors wouldn’t occur.
+ All NPCs have their animation trees hooked up and working.
+ Added a basic thing for unvoiced dialogue to have a more accurate on-screen staying time.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Continue to add multiplayer infrastructure.
- This will likely also take multiple weeks.
+ Using Hamachi, conducted first multiplayer game.
+ Can connect without Hamachi using just LAN.
+ Added the ability for four (although technically capable of more) human players to play.
- Previously this was capped at two for coding expediency.
+ Multiplayer menu information is now synced between players.
+ Added ping and latency in the multiplayer menu.
+ Restricted color selection to be unique for all players.
+ Added the ability for defeated players to spectate and for victorious players to just continue playing.
+ More in-game sync and de-sync bug fixing.
+ Just all-round multiplayer troubleshooting. Multiplayer battle stability and sync are still big issues.
+ Need to gradually fill out an entire factions' worth of units and buildings.
+ Added some more assets
+ Rerendered and fixed some older assets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io