April 2021 (Week 2)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Event spawns can now have optional locations they’ll be placed.
+ Fully created ticker stealing events and fixed issues where ticker fighters wouldn’t attack.
+ Added some more naming schemes for tickers and robots.
+ Added a pause menu tip thing.
+ Made several models for in-game dishware, bottles and such.
+ Fixed issue in the navmap where duplicate nav icons would appear.
+ Can now properly zoom in on a star system, which will load in.
+ Fixed various readability issues with the map and added new icons.
+ Fixed issue where camera panning wasn’t relative to the camera in the starmap.
+ Added cockpit models (though untextured) to all demo ships and set up customization for them.
+ Began work on a priority system for ambient music while inside clearings/asteroidfields/nebulas.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Continue to refine multiplayer infrastructure.
- This will likely also take multiple weeks.
+ General bug fixes to multiplayer
+ Made a tool to help out with renaming files.
- The biggest sprite set for a single state has 768 images, so this needed to be fully automated.
+ Completed all vehicle units I had planned for version 0.01 (some are temp though)
+ Rerendered and fixed some older assets.
+ General cleanup of old unused assets.
+ Refreshed all unit icons so that their ugliness is consistent.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io