April 2021 (Week 4)

C-Dogs SDL

Dev:

anon

Tools:

C, SDL2, Blender, Gimp, Audacity

Web:

cxong.github.io/cdogs-sdl

New release
Add custom door open duration
Add custom corpses
Fix some LAN code
Show walk-through walls in editor

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Placed down cargo containers around demo area battleships.
+ Created single mimic attacker variants.
+ Fixed some minor logic problems with NPC reactions.
+ Created simple character animators that are used for cutscenes.
+ Enhanced some cutscenes by letting characters log out of holographic conversations.
+ Adjusted spacing on the tutorial UI.
+ Fixed exceptions thrown when targeting AI.
+ Solars that talk during the campaign and quests now reflect that.
+ Added a killing state event mechanism for quests and such.
+ Created new effects, transitions, and hazards for the ambient storm system.
+ Fixed issue where the ambient explosion system wasn’t working.
+ Fixed some errors with contact HUDs when buying new ships.
+ Fixed issue where some upgrades would cause you to be unable to have hull webbing.
+ Fixed issue where you couldn’t type a name into the ship renaming window.
+ Fixed issue where navigation UI icons would be seen in the info window.
+ Campaign manager can now be called on stations for reasons.
+ Fixed issues where characters were stuck in permatalk mode.
+ Demo soon, fellow STALKER.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Multiplayer phase 1 functionality is complete.
- Now just hunting for bugs and optimization to stablizing things.
+ Fixing some sync issues with weapon bullets and with transorming units.
+ Transforming units and animations added back in since fixing transform and anim sync bugs.
+ Completed and fixed image-sequence renaming tool.
+ Fixed UI logic that caused misclicks of buttons if buttons overlapped or a new button appreared.
+ There are now two color selection options, one for your faction colors, and another for 'camo'.
+ Added some more checks in the asset editor.
+ Added feature where a supply truck and a dozer are spawned next to your construction yard at the start of the game.
+ Fixed a bug where the game crashed if you tried to load a map really quickly after booting up the game.
- Moving closer to version 0.01 alpha release.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io